The Glisser team recently camped out at Bold Venues in Shoreditch under the ‘2018 and Beyond’ theme – an offsite meeting with the aim of developing our core ‘Company Values’ and discussing our culture.
Recently we exhibited at Event-Tech Live - our fourth year at a conference that is fast becoming a mainstay of the European Event Tech scene. As well as a ferociously bright orange carpet, we also set up a little something else to catch the attendees’ eye - an interactive quiz.
According to one poll, 70% of employees are not engaged in their job. Disengagement is more likely to result in low morale, poor performance, and eventual turnovers. Managers and HR staff need to keep their workforce engaged in order to produce a desirable output. One way to do this is through team building events with gamification in place.
I've been in the Event Tech industry some eight years now. I use the term ‘tech’ a little loosely, as when first entered the industry people had just realised that printing tickets on-site was more efficient (and of course significantly cheaper) than sending out thousands of pre-printed tickets through Royal Mail. That was about as good as it got.
A significant number of events or meetings have the primary function of teaching. Whether it’s a university lecture, an internal training session, or a business educating its customers about a new product, the goal is to impart knowledge to an audience, effectively.
With Apple announcing its latest iPhone this week, including a major redesign and raft of new features, we’ve had a quick think of how the changes help event professionals, and how you could enhance your meetings and conferences.
Since Apple declared it was ‘cleaning up’ the Apple Store on June 5th, banning ‘clone’ apps, numerous industry commentators (and app suppliers) have commented on the implications in the event tech space.